Godly Gifts

Powers granted by gods and other ancient or powerful sources, grant immense power at the cost of ones health.

Eldian Gods (Including Myrkul)
Nagax’s Gift – 1 Charge, Replace a die roll type of any action with a d100 (e.g. 4d6 becomes 4d100, or 1d20 becomes 1d100), to recharge take damage (by this effect) and reduce health to one. Known possessors; Chartroos, Grimgor, Juju, Alias, Bolm, Ogdar, Frederick.

Acrius's Gift - 1 Charge, Before rolling hit in combat, declare the use of Acrius's Gift, Automatically roll a 20, and act as if you rolled a critical hit, to recharge take damage (by this effect) and reduce health to one. Known possessors; Bolm

Fate’s Lightning Rod –  Unlocked after Receiving Acrius’s Approval. “They say lightning doesn’t                strike twice, I say use a lightning rod.” The holder of this feat can now take the Defend Action in combat, when they do, they add their Fate modifier to their Armor Class. The Defend action can now be used as a bonus action, meaning you can now attack and defend on the same turn. Increase Fate by 1d6.

Bhabata's Gift - Effects Unknown. Possessors Unknown.

Livann's Gift - 1 Charge, Fully restore your hit points and recover from all levels of exhaustion, to recharge this gift take damage (by this effect) and reduce health to one and gain a level of exhaustion. Possessors; Frederick.

Sacae's Gift - Effects Unknown. Possessors Unknown.

Daein's Gift - Effects Unknown. Possessors Unknown.

Zelgius's Gift - Effects Unknown. Possessors Unknown.

Myrkul's Gift - Effects Unknown. Possessors; Daica, Gazmor, Lahab.

Gifts of the Mist
Jadu's Minor Gift - Gain advantage on magic items when using them. Legendary weapons count, but only for rolling hit.

The Eyes of Envy - A new set of eyes to replace the users current pair, The left eye is silver while the right eye is gold. The Left Eye will grant True Sight up to 120 ft, while the Right Eye will allow the user to cast the Flesh to Stone spell (using fate as spell-casting modifier) once per long rest. The user cannot be Blinded. The user can see with the eyes no matter how far they are. Marks and Binds you as Invidia's (Envy) servant.

The Hands of Wrath - A pair of Black and reddish chain-mail gauntlets that will emit a fire like glow when activated. Their effect is: Immediately after you take the Attack action on Your Turn, you can make two unarmed strikes (1d4 magic + fate) as a Bonus Action. Marks and Binds you as Irae's (Wrath) servant.

Fate-Seeker - "Seek out your Fate." Gain 1d6 for your Fate ability score. Can choose to add Fate modifier to Investigation checks. Can choose to roll Fate-Seeking to gain knowledge on a potential path to take.

Fate-Breaker - "Fate is yours to try and change." Gain 1d6 for your Fate ability score. You can now add your Fate modifier to Death Saving Throws (only a nat 20 will bring you to 1 HP).

Fool's Fate - "The wise man knows his fate. The fool merely finds it." Gain 1d6 for your Fate ability score. Choose to activate before rolling a d20, once activated cannot be deactivated until a critical is rolled. After each non-critical roll increase critical ranges by 1 e.g. 1-2 and 19-20 become critical zones.

Fate-Eater – Unlocked after Sealing away Gluttony. “The glutton lives to eat instead of eating to live.” Constitution and Fate modifiers are now interchangeable. "Increase your Constitution score by 1, to a maximum of 20. You gain proficiency in the saves using the chosen ability."

Envious Fate - Unlocked after Sealing away Envy. “The spirit of envy can destroy; it can never build.” Wisdom and Fate modifiers are now interchangeable. "Increase your Wisdom score by 1, to a maximum of 20. You gain proficiency in the saves using the chosen ability."

The Realm of Dreams
Gift of The Training Dummy King - Effects Unknown. Possessors Unknown.

Gift of The Dreamer - Effects Unknown. Possessors Unknown.